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MOCO'24 Call for Proposals

9th International Conference on Movement and Computing

in collaboration with the SPRING Performing Arts Festival

 

*Please note postponed submission date: The new submission deadline is 15 January 2024*

 

Theme: Beyond Control

 

Conference dates: Thursday 30 May - Sunday 2 June 2024, Utrecht University, the Netherlands

 

Questions and inquiries: Please contact conference chair Laura Karreman at [log in to unmask]

 

Utrecht welcomes MOCO

We are pleased to invite submissions for paper presentations, performances, workshops and more to the 9th International Conference on Movement and Computing (MOCO) which will be organised from Thursday 30 May – Sunday 2 June 2024 by the research group Transmission in Motion at the Department of Media and Culture Studies at Utrecht University, the Netherlands. The conference is organized in collaboration with the SPRING Performing Arts festival (23 May – 1 June 2024) in Utrecht. MOCO’24 also coincides with the Utrecht Pride (1 June 2024). 

 

MOCO’s 10th anniversary

The MOCO’24 conference in Utrecht marks the 10-year anniversary of the pioneering MOCO initiative, which has brought together researchers from the arts, humanities and sciences for interdisciplinary encounters at the intersection of movement and computing. Since MOCO is organised this year at the Faculty of Humanities of Utrecht University, this conference puts the spotlight on the critical potential of exchanges between arts, humanities and sciences. How can arts and performance be understood as a place for exploration and inspiration, as a ‘testbed’ for new ideas relating to movement and computing? MOCO’24 also offers (a limited amount of) vouchers for artists for free participation in the conference, as well as by providing the possibility of presenting artistic research, and by including performance visits to relevant shows at the SPRING Festival in the conference program.

 

On the conference theme: Beyond Control

In Control: Digitality as Cultural Logic (2015), Seb Franklin has identified control as the cultural logic that underpins our current information economy. Drawing on critical theory, media theory and the history of science, Franklin traces how digitality can be understood as the basis of this episteme of control and explains how this may lead to modes of exclusion and dispossession: “Digitality promises to render the world legible, recordable, and knowable via particular numeric and linguistic constructs. For this rendering of the world to take place, however, there must be processes of capture, definition, optimization, and filtering that necessarily implement a distinction between those aspects of the world that are intended and included within a given digital representation and those that are excluded or filtered out” (Franklin 2015: xix).

In the interdisciplinary research field of movement and computing, the manifestation of the cultural logic of control and its deep engagement with digitality constitutes a central problem. How to prevent computation-based research from inadvertently perpetuating systems of oppression across concerns of class, race, dis/ability and gendered difference (Eubanks 2017; Noble 2018)? The event of generative AI provides another urgent prompt to examine what the implications are of this paradigm of control as a structural force in movement computation research.

Posthuman and new materialist perspectives offer one mode to examine the complex assemblages that constitute our research settings, and what they bring about in the world. Concepts such as ‘vitality of materiality’ (Bennett 2010), ‘posthuman performativity’ (Barad), ‘tentacular practices’ (Haraway 2016), and the proposal to investigate the ‘intra-action’ between human and non-human agents (Barad 2003) have focused the attention on the performative quality of technologies that we use for imagining new forms of corporeal computation.

                Another mode of approaching this problem is through research on embodied knowledge. This is a distinctive strength of the MOCO research community. At the heart of this line of approach, there seems to be a paradox at first: In order to make sense of how digital movement operates – be it in VR, motion capture, Human Robot Interaction, or other such applications -, we first need to acquire a better understanding of the phenomenological complexity of embodied movement. Such dedicated engagement with ‘embodied thinking’ (Rajko 2018) may provide the key to ‘make motion data speak’ (Vincs and Barbour 2014; Karreman 2017), whilst also revealing how data are never simply ‘raw’ (Bowker 2005), but are instead ‘always already framed when sought’ (Van Es and Verhoeff 2023: 16). 

 

We invite you to share how your research navigates these and other challenges. What new concepts and methods emerge from making sense of new entanglements between human and non-human agents, either created in your own practice, or as observed in other settings? What could be ways of movement computation that subvert the cultural logic of control, and explore the critical space that lies beyond?

 

Important Dates

 

Submissions

MOCO is an interdisciplinary community where artistic and technical contributions are synergistic and equally valued. Thus, we invite submissions that span academic approaches, applied practices, and fields of study, unified by the concepts of movement and computing. We encourage submitters to carefully articulate the relationship of their work to this lens through both scientific and artistic methods of inquiry. Topics include, but are not limited to:

·         Cultural movement practices and technology

·         Dance and technology

·         Entrainment and movement

·         Embodied cognition and movement

·         Embodied interaction

·         Full body interaction

·         Gesture and sound

·         Glitch feminism

·         Individual and group movement capture

·         Interactive, experiential performances and installations

·         Learning detection through bodily movement

·         Machine learning for movement

·         Mechanisms of coordination dynamics

·         Movement analysis and analytics

·         Movement as a proxy of human brain

·         Movement in social interaction

·         Movement computation in education

·         Movement computation in ergonomics, sports, and health

·         Movement expression in virtual humans and robots

·         Movement notation systems

·         Music and movement

·         Philosophical perspectives on movement and computing

·         Sensory augmentation of movement

·         Sensorimotor learning

·         Surveillance and biometrics

·         Tangible interaction

·         Technique analysis

·         Theoretical approaches to movement understanding

·         Telepresence and togetherness

·         Wearable devices for movement tracking

·         Topics of special relevance in 2024:

o    Looking back on 10 years MOCO

o    Humanities perspectives on movement computation

o    Movement computation and race

o    Movement computation and generative AI

o    Robotics

In order to support our interdisciplinary community, MOCO is open to a wide range of formats for presenting work. In addition to papers for oral and poster presentations, we invite submission of practice works such as demos, performances, games, artistic works and movement workshops. We are open to novel formats and we encourage submitters to be creative in proposals for practice sessions. We anticipate being able to provide limited support for student travel for accepted work across all categories. 

Please find the full Call for Proposals here: MOCO 2024 website: https://moco24.movementcomputing.org/

Contact

If you have any questions please contact conference chair Laura Karreman at [log in to unmask].



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